#pragma once
#include "GameObject.h"
#include <string>
#include <stdio.h>
#include <stdlib.h>
class InteractableObject: public GameObject
{
public:
	InteractableObject(LPDIRECT3DDEVICE9 device);
	InteractableObject(LPDIRECT3DDEVICE9 device, float x ,float z, float Yrot);
	~InteractableObject(void);
	float interactRadius;
	std::string message;
	void interact();
private:
};

